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For the example entity,
Extract the 'MOAB example entity' folder to
c:\Program Files\Steam\Steamapps\*ACCOUNTNAME*\garrysmod\garrysmod\addons
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For the effect,
Extract the 'particles' folder to
c:\Program Files\Steam\Steamapps\*ACCOUNTNAME*\garrysmod\garrysmod\
You can substitute 'garrysmod' for any other game running
on HL2: Episode 2's source engine. However, the effect will need to
be emitted manually via an info_particle_system for maps.

When you finish extracting the 'particles' folder, open it.
Look for a text file named 'particles_manifest.txt'

If the file exists, open it and add this to the bottom of the line
inside the brackets.

	"file"		"particles/marine123_moab_fx.pcf"

It should look like this:

particles_manifest
{
	"file"		"particles/marine123_moab_fx.pcf"		
}


If there isn't a 'particles_manifest.txt' file then extract the
one included in the .zip to your 'particles' folder.
============================================================================


This effect belongs to me, "Marine123"
It was made using Valve's Particle Editor included with HL2: Episode 2
You can use/change this effect however you want, as long as credit is given.




